The Work of Writing III
Over the
last couple of months we’ve been looking at questions and issues covering what you would like to write, how you would
like to write it and how to get started. It’s been quite general, but now I want to turn to more specific matters and
look at things such as plotting, character development, point of view and so on. Remember we’ll be dealing with all
these things within the context of creating historical fiction, which is what we’re all about here at Worlds Apart.
We discussed
the question of choosing an historical period in which to set your story in a previous column, so we won’t go into that
again now. Let us simply assume you know your historical context and you have at least a general storyline in mind.
Some people
think it is only mystery stories that have a plot, but that’s not really the case. Adventure stories, fantasy, horror,
mystery, romance, all have plots because all stories, regardless of genre, must have a beginning, a middle and an end. That
sounds simple enough, I suppose, but it’s really another way of saying that a story has to go somewhere. It has to show something. There has to be a line to follow. You can write a story about life in
the British Navy in the eighteenth century, but how will you show that life? From what perspective? What will happen and who
will it happen to? That is to say, what will the plot be?
Assuming,
as we said, you have a general storyline in mind, you will probably develop your plot from that, but don’t feel you
must have everything in place before you start. I know writers who lay out their plots and stories in meticulous detail and
answer all the questions before they put a single word onto paper, but I don’t do that, and you don’t have to
either, unless that is the way you prefer to work. That level of planning is not a requirement, although some will not agree
with me.
So what
is a plot?
For my purposes,
I think of my plots as the structure of the story. The design construct that holds
everything together. You could call it the roadmap. I write crime mysteries for the most part (there are other kinds of mysteries
of course) and I regard the plot as the framework of the story. The story could be about the murder of a man, but the plot
answers questions such as where the murder took place, how was it discovered, who investigates it, what clues appear and how
are they recognized and followed up, what is the motive and, of course, whodunit?
In some senses mysteries are nice and tidy in that generally speaking the crime is the beginning of the story, the investigation
is the middle and the revelation of whodunit forms the end, but it can often be
more complicated than that. There are usually subplots, red herrings that lead investigators astray and so on.
For those
of you who do not write mysteries, the issue of plot is just as critical. Even if a crime is not being committed or investigated,
the story must still develop according to a design, and one of the most fundamental elements of story design in all genres
of fiction is conflict.
Conflict
is critical in the writing of fiction, and it is sufficiently important that I want to devote an entire column to it next
month. It is central to the issue of plot, character development and all the other elements of good story-telling.
See you
here next month,
Charles