LET’S TO BILLIARDS
The Dreaded Anachronism
“What
does billiards have to do with anything?” you ask. Well, billiards is mentioned
in one of the most famous anachronisms in the English language, and anachronisms and similar inconsistencies are your worst
enemy as you work to create another world.
An anachronism
is something located in a time when it could not have existed. A sort of anomaly. In Act 2 - scene 5 of Shakespeare’s Anthony and Cleopatra, which is set
in classical Egypt, Cleopatra says ...let’s to billiards... but the problem is that billiards, although well
known in Shakespearean England, wasn’t invented until at least twelve hundred years after Cleopatra’s death. Anachronisms and inconsistencies have the power to destroy the sense of reality you
have worked hard to create.
Glaring
anachronisms are easy to avoid - no one would have Nero using a cell phone to describe the fires in Rome to his friends or
portray Lord Nelson messaging to Captain Hardy on a blackberry - but the problem becomes a bit more subtle when you consider
less obvious things. Were potatoes eaten in seventeenth-century England, for
example? You’d better be sure before you have your characters enjoying
them at dinner. And when did people stop thinking tomatoes were poisonous? When,
exactly, were newspapers first published? Check it out before you have your sixteenth-century
hero read one, and at the same time find out what people called them.
I once
read an historical novel set at the time of the Norman conquest of Britain, and the Battle of Hastings, 1066, figured prominently
in the story. The author created a vivid picture of the battle, evoking realistic sights and sounds. He described the shouts
of soldiers, the pounding hooves of armored cavalry horses and the thunderous roar of cannon.
All very exciting. The awkward thing, however, is that cannon were not used on European battlefields until the Battle
of Crecy between England and France nearly three hundred years later.
By making
that error, trivial as it may seem, the author of that novel destroyed the authenticity of the world he was creating for his
readers.
“Well,
who would know?” you ask. The answer is that there is always someone who knows, and what if that someone is the
person who is reviewing your book or story? Anachronisms have to be found and weeded out.
In short,
take nothing for granted.
Problems
of consistency need special care if you are writing fantasy and speculative fiction.
In these genres you are creating a world, large or small, simple or complex, that has never existed before. You must
create one that is consistent and understandable. Anachronisms may not be your
enemy in this case, but there are other pitfalls. A good first step is to check out the topics we’ve gone through in
this series of articles. Go through it and select a preliminary list of those
cultural elements you think you might use. Make sure nothing is at variance or
out of place. Establish an appropriate material culture, a religious system,
a set of family and interpersonal relationships, or whatever your story requires. Select
only what you need, and begin to build your world.
One
element particularly critical to authenticity, realism, and consistency, is the language you and your characters use. Nothing can destroy carefully crafted authenticity than the use of inappropriate or
anachronistic words and expressions. Regardless of the genre, location or time
period, your characters must sound as if they belong in the world you create. If
they don’t, they will not be believable. In Tudor England, for example,
people never said holy smoke, but they often said God’s teeth, and gramercy (contraction
of God’s great mercy) instead.
So take
care always to be consistent and beware the dreaded anachronism.
Billiards
anyone?